Tencent TiMi · Game Interaction Design
Over three and a half years at Tencent's TiMi Studio, I worked as an interaction designer on this large-scale open-world game, responsible for the interaction design of many core interfaces and systems. On the combat side, I led the design of the battle UI — health bars, in-game HUD, and the skill wheel, the high-frequency modules players touch constantly. On the systems side, I designed the interaction flows for multiple gameplay systems, including the home, pet, achievement, and dungeon systems. Working on an industrial-scale project sharpened my end-to-end interaction design — from requirements to shipping — and my ability to make design decisions inside complex systems and cross-team collaboration.