About
I spent three and a half years designing game interactions at Tencent. Starting in game design, I worked through the full product process inside a large, structured organization — owning core interfaces and system interactions for a large-scale game, and learning to communicate across teams and articulate design decisions. Interaction design is my foundation. After Tencent, I began exploring how AI can extend what a designer can do — going beyond wireframes and specs to actually build the products in my head, end to end, from design to launch. It gives me something a hands-off designer doesn't have: the ability to turn an idea into a working reality.
AI Product Design & Development
After leaving the corporate world, I turned my focus to the intersection of AI and product execution. I study the capabilities of mainstream AI tools, rethink what one person can build from a designer's perspective, and have independently taken several products through the full loop — from concept and design to development and launch.
Game Interaction Designer
Joined as a full-time campus-recruitment intern, converted to full-time after six months, and spent three and a half years as a game interaction designer at TiMi Studio. I owned the HUD and the interaction design of several core gameplay systems for a large-scale open-world game, experienced the full product-collaboration process from requirements to delivery inside a major studio, and built a systematic design mindset and strong cross-team collaboration skills.
Interaction Design Intern
Worked as an interaction design intern at the institute, contributing to a B-end data-visualization project for large-screen displays. I translated complex industrial production data into clear, readable visual interfaces, handling everything from requirements and information architecture to final UI delivery.
M.A. · Interaction Design
B.F.A. · Studio Art
Tools are just means; the real value lies in systems thinking and the ability to turn complexity into clarity. These are the tools I work with — spanning interaction design, visual craft, and AI-assisted building — and I'm always exploring and mastering new ones.
Off the clock, skiing is what I enjoy most — on the slopes, speed and focus clear away every distraction, and that state of flow feels just like designing. I also paint; ten years of practice is the root of my visual sense, keeping me sensitive to composition, rhythm, and detail.