About
I spent three and a half years designing game interactions at Tencent TiMi, owning core interfaces and system interactions for a large-scale game. That experience gave me two things: solid interaction fundamentals sharpened by a major company, and the composure to stay steady under pressure — the more critical the moment, the more I settle in and get it done. Rather than stopping at paper specs, I prefer bringing ideas to life. After leaving Tencent, I've used AI to build the products in my head — design, development, launch, the full path, solo. When something new catches my interest, I try it hands-on rather than just thinking about it; fast self-learning and strong execution have long been my edge.


AI Product Design & Development
From product definition and interaction design to AI-assisted development and deployment — multiple real products built solo, carried through to launch and store submission.

Game Interaction Designer
Owned the battle HUD, the interaction design of core gameplay systems — dungeons, map, home, pets — and input design across mobile, PC, and console for a large-scale open-world game. From taking requirements to independently leading core modules and driving cross-team delivery, I went through the full product-collaboration cycle inside a major organization.

Interaction Design Intern
Contributed to a B-end data-visualization project for large-screen displays, translating complex industrial data into clear, readable interfaces — from requirements and information architecture to final UI.
My design path started with pure art — four years of studio art gave me an instinctive sensitivity to form and beauty; interaction design then channeled it into a rational framework. I understand what's beautiful, and how to make it truly usable.

M.A. · Interaction Design

B.F.A. · Studio Art
Tools are just means; the real value is turning complexity into clarity. These are the ones I work with — always rotating in new ones.
Off the clock, I like things that demand full attention: skiing leaves just body and slope; painting and pottery are a different kind of quiet — ten years of drawing is where my visual sense comes from.


