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WeChat Mini Game

Genesis

Personal project · Built solo, 0 → 1WeChat mini game · Native Canvas · 3 MB bundleDevelopment and compliance complete · In store review

01

Where it started

The starting point was simple: I wanted to make a game of my own, with my own hands. For three and a half years at Tencent I had been making other people's games better — this time, I wanted to build something I love, and take every step myself, from the first idea to the store.

02

Gameplay anyone can pick up

The gameplay fuses the pair-matching of link games with the satisfying clears of match-3: connect identical particles to merge them, evolving from quarks, atoms, and cells all the way to planets, galaxies, and the singularity — every connection is a tiny act of creation. The rules are understood at a glance, no tutorial needed. My design goal was a game anyone from kids to grandparents can pick up instantly — the entry bar pressed to the floor, while the 15-tier evolution chain keeps pulling players forward. The start screen grows with the player: newcomers see guidance; veterans see their collection and a higher challenge.

Sketch 01 · Merge mechanism
Design sketch: connect identical particles to trigger merges and ripples
Sketch 02 · Evolution chain
Design sketch: the 15-tier evolution chain, from quark to galaxy

03

Packaging and craft

Visually I deliberately avoided the candy-colored rush casual games default to, choosing a cold, dark star-trail palette — wrapping a simple mechanic in the quiet of gazing into the cosmos, making it stand out among mini games. Technically it runs on WeChat's native Canvas — no engine, bundle kept at 3 MB. I brought commercial-project standards with me: 44px hit targets per Apple's HIG, frame-level downsampled blur, pooled sound effects — building independently doesn't mean building rough.

GENESIS — all screens at a glance

GENESIS · All screens

04

Complete beyond the product

I don't write code — so I paired with AI to produce the code, art, and sound, while making every product decision myself. I also walked the road most designers never do: company registration, copyright filing, platform compliance. A product isn't complete at the interface.

05

Status

Development and the full compliance process are complete; the game is currently in WeChat's store review. A Douyin version is planned next.